The Helghast have officially joined the fight for Managed Democracy. As of December 18, 2025, Arrowhead Game Studios has permanently released the Helldivers 2 Killzone Warbond (2025), bringing a gritty, industrial edge to the Galactic War. Priced at 1,500 Super Credits, this bundle marks the most ambitious crossover to date, but it comes with a massive pro-consumer twist: players who purchased even a single Killzone item during the limited 2024 run have been granted access to the entire Warbond for free.
Whether you are diving in for the nostalgia of the StA-52 Assault Rifle or looking for the new anti-Illuminate meta, our complete breakdown covers every weapon stat, armor passive, and hidden mechanic to help you decide if this bundle is worth your hard-earned credits.
Table of Contents
Helldivers 2 Killzone Warbond (2025) – New Weapons
This Warbond introduces three primary weapons from the Stรฅl Arms foundry. Unlike the energy-heavy Cutting Edge bond, these focus on industrial ballistics and precision plasma.
1. StA-52 Assault Rifle
StA-52 Assault Rifle
Tactical Note: The StA-52 is a “Chaff Clear” specialist. Use the large magazine to suppress hordes of light enemies while your teammates focus on heavy armor.
“The pride of the Stรฅl armory.”
A high-capacity assault rifle designed for trench warfare. Its design prioritizes volume of fire over raw stopping power. The drum magazine allows for extended suppression, making it ideal for defensive holds on geological survey missions.
The “Crowd Control” King The StA-52 isn’t a precision tool; it’s a lead hose. With 56 rounds in the drum, it fills a unique niche: Sustained Suppression. While your squadmates are reloading their Liberators (45 rounds) or Adjudicators (30 rounds), you are still firing. This makes it S-Tier for clearing “Chaff” – the little Hunters, Scavengers, and Trooper Bots that swarm you between heavy spawns.
The “Iron Sight” Controversy Here is the catch: No Scope. The StA-52 comes with retro-industrial Iron Sights (or a very basic red dot depending on the skin variant). It lacks the variable zoom scopes found on the Liberator or Diligence. This makes it difficult to use at long range (75m+), forcing you to play aggressively in close-to-mid range.
2. StA-11 SMG
StA-11 SMG
[cite_start]Tactical Note: This weapon is “front heavy” and excels in tight quarters[cite: 14]. Use it while carrying SSSD drives or protecting the objective.
[cite_start]”A nightmare for enemies in tight quarters.” [cite: 14]
The StA-11 features a helical-feed magazine, granting it exceptional ammo capacity for a submachine gun. [cite_start]It fires rapidly but loses potency significantly at range[cite: 15]. Popular among guerrilla fighters.
The defining feature of the StA-11 is its Helical-Feed Magazine. In lore, this allows for high capacity without a bulky drum sticking out the side. In-game, this means you can spray down an entire patrol of Scavengers without letting go of the trigger. It is described as a “nightmare” for enemies in tight quarters.
The “Ballistic Shield” Best Friend: Because the StA-11 is a One-Handed weapon, it pairs perfectly with the Ballistic Shield backpack. This turns you into a walking tank. You can advance on Automaton Heavy Devastators, blocking their lasers with your shield while pouring a stream of lead into their faceplates.
The “Front-Heavy” Feel: The handling is unique. The text describes it as “heavy in the front end”. In gameplay terms, this usually translates to a distinct “sway” when turning quickly. It feels weightier than the snappy MP-98 Knight, forcing you to be deliberate with your aim despite the high fire rate
3. PLAS-39 Accelerator Rifle
PLAS-39 Accelerator
Tactical Note: Requires a brief charge-up. The burst is pinpoint accurate and devastating against shields[cite: 17, 18].
“A high-precision, charge-up burst-fire rifle.”
The PLAS-39 operates differently from standard ballistics. The trigger must be held to energize the accelerator coils. Once charged, it releases a concentrated plasma burst capable of stripping Illuminate energy shields instantly.
Since the Illuminate invasion in May, the PLAS-39 has found a strong niche. Its burst damage is exceptionally good at stripping Illuminate tripod shields and landing headshots from a safe distance. The lore states it is “especially lethal against Illuminate when used for headshots”. The burst fire strips their personal shields in one volley, and the follow-up volley kills them.
The “Rhythm” Curve: This weapon has a learning curve. You cannot panic-fire. If a Hunter jumps at you and you just tap the mouse, nothing happens. You must maintain a rhythm: Charge… Pop. Charge… Pop. This makes it terrible for close-range panic situations but S-Tier for mid-range skirmishing.
Capes, Player Cards, and Title in Helldivers 2 Killzone Warbond (2025)
- Strength in Our Arms Cape & Player Card: A flowing cape emblazoned with the Helghast pillars of duty, obedience, and loyalty. This set represents the AC-1 armorโs theme, celebrating Super Earthโs ideals. The matching player card background features a similar heroic motif.
- Defender of Our Dream Cape & Player Card: A red-and-white cape symbolizing the right to swift justice in the New Stockholm treaty. This goes with the AC-2 armor. The theme harkens to Helghast militancy and Super Earthโs dream.
- Assault Infantry Title: A new player title unlocked with the Warbond, reflecting Helghast infantry heritage.

Vehicle & Exosuit Patterns
- Extrasolar Ash โ New Camouflage Patterns: Four dark/light camo skins for vehicles and dropcraft. This includes patterns for the FRV (Fast Recon Vehicle), Exosuits, Pelican shuttle, and Hellpods. These black-and-gray โExtrasolar Ashโ skins are new cosmetic additions, giving a Helghast-style paint job to Super Earth vehicles.
Utility Gear and Emotes
No new utility items, stratagems, or emotes are added in this Warbond. All new content is focused on weapons, armors, and cosmetic items. (Notably, the Killzone-themed WASP support weapon was already unlocked game-wide in 2024 and is not part of this bundle.)
Community Reactions
Fans have generally reacted positively to the Warbond announcement. Many players praised Arrowhead for listening to feedback and making the bundle available permanently. On Reddit and Steam, comments like โGlad the warbond is free for those who purchasedโ and โArrowhead is so basedโ reflected community relief and approval. One veteran player noted Arrowheadโs responsiveness: โthey donโt miss the markโฆ They can keep my money Iโm happy with that dealโ. Another pointed out the new vehicle skins as a welcome bonus: โThe vehicle skins are new at least, so you’ll get those for freeโ.
However, some criticism surfaced about the Warbondโs cost and recycled content. Early comments from the original Killzone release (Dec 2024) called the package โcompletely overpricedโ for reused items. A Steam user at the time complained it was โ60% of a Warbond for one weaponโ and โoverpriced for a probably mediocre weaponโ. Still, since the Legendary format and freebies soften the impact, the overall tone now is that of gratitude and cautious enthusiasm. In short, the community is happy to reclaim missing gear without extra cost, while acknowledging this is mostly a cosmetic set rather than a game-changing update.
Early Meta Impressions
Initial assessments by players and reviewers suggest the Killzone weapons are solid but not game-breaking. Windows Central notes that โweapons and armors are quite solid (though not โmetaโ by any stretch)โ. Likewise, a GamesRadar guide observed the Killzone gear is serviceable but non-essential: โthe weapons and armor are all pretty solidโฆ but none of them are must-haves, with better options available elsewhereโ.
In practice, the PLAS-39 stands out on Illuminate-heavy missions; tips from testers say it excels with headshots, making it effective despite the need to charge before firing. The StA-52 and StA-11 simply slot into common roles (midrange and close-quarters respectively) but donโt significantly outclass existing guns. The Acclimated armor passive is broadly useful for damage reduction, but again not unique (similar to past Terra-armor perks). In sum, content creators have found the new items reliable and โpretty solidโ, but none seem poised to topple the current meta. Theyโre seen as niche or situational add-ons (e.g. the Grenade Pistolโs synergy noted with heavy weapons) rather than must-have upgrades.
Comparison with Past Warbonds
Compared to recent Warbonds, the Killzone bundle has its own distinct trade-offs:
1. vs. Python Commandos (Dec 2, 2025)
- The Matchup: Spec-Ops vs. Shock Troopers.
- Comparison: Released just two weeks prior, Python Commandos focused on stealth and high-handling “jungle” gear.
- The Verdict: Killzone is for “Loud” players.
- If you prefer the stealth/ambush playstyle of Python, stick with it. But if you want to stand in the open and trade fire with Devastators using heavy armor, the Killzone AC-1 set is the superior choice.
2. vs. Dust Devils (Sept 4, 2025)
- The Matchup: Environmental Survival.
- Comparison: Dust Devils introduced gear specifically for the new “Gloom” biomes and sandstorms.
- The Verdict: Dust Devils wins on firepower..
- Dust Devils gear is fantastic for visibility in storms. Dust Devils helps you see in the hazard, Killzone armor lets you survive standing in it.
3. vs. Halo: ODST Legendary (Aug 26, 2025)
- The Matchup: Battle of the Crossovers.
- Comparison: The last “Legendary” (1,500 SC) drop. Halo brought the M6D Magnum and ODST armor.
- The Verdict: Halo for Offense, Killzone for Defense.
- The M6D Magnum is still the highest DPS secondary in the game. However, the ODST armor is standard medium armor with no unique passive. The Killzone armor offers a unique multi-resist passive found nowhere else, giving it better long-term utility.
4. vs. Control Group (July 17, 2025)
- The Matchup: Weird Science vs. Industrial Grit.
- Comparison: Control Group featured experimental alien-tech weapons (unstable but powerful).
- The Verdict: Killzone is more Reliable.
- Control Group weapons are prone to overheating or misfiring (by design). The Killzone StA-52 and StA-11 are standard ballistic workhorses – they don’t have gimmicks, they just shoot bullets until the mag is dry.
5. vs. Force of Law (June 12, 2025)
- The Matchup: Riot Control.
- Comparison: Force of Law focused on stun batons and non-lethal suppression.
- The Verdict:Killzone is for Killing.
- Force of Law is great for “Pacifist” or support runs. The Killzone Warbond is purely offensive. The PLAS-39 doesn’t stun enemies; it deletes them.
Killzone Legendary Warbond (Dec 2025) โ Costs 1500 SC, higher than past warbonds. It repackages all 12 original Killzone items (valued at 1975 SC in 2024) plus 4 new patterns, so the price per item is actually lower than before. Its theme is licensed Helghast gear, giving a retro-industrial sci-fi vibe. Unlike original Helghast content, all items are now permanently unlockable. In community comparisons, Killzoneโs value hinges on new patterns and freebies; its design is more cosmetic-focused. In contrast to Steeledโs straightforward militarism, Cutting Edgeโs high-tech sci-fi, and DemDetโs bombastic arsenal, the Killzone set is villain-themed cosplay for fans.
The Verdict: If you already own a Killzone item, this is a must-claim (it’s free!). For new players, the high price is mostly for the “cool factor” of the Helghast cosplay. However, the PLAS-39 is a legitimate meta contender against the Illuminate, and the Acclimated passive offers unique elemental resistances that can save your life on hostile planets. Overall, not worth 1500 SC.




